Weekly Update - 0.1.2.020319
This week’s update is focused on aggressive optimisation and restructuring of the project to address the feedback we received since the release of the Strategic Depth. The implemented changes should improve the readability of the map and make Strategic Depth more stable. Over the course of the next week, we will focus on improving interfaces and working on improving the tutorial experience, interfaces and making the game’s visuals even more appealing than they were used to be.
Have a play of the new build and let us know what you think!
Change list:
Doubled the framerate.
Fixed the loading issue.
Replaced Unity’s navmesh system with the A* Project.
Started working on the ability to zoom in without breaking the aesthetic of the game
Rebalanced the difficulty.
Increased enemy visibility.
Increased readability of height differences on the battle map.
Changed the layout of the map to make enemy deployment areas and pathing more obvious.
Files
Get Strategic Depth
Strategic Depth
Status | Prototype |
Author | Nikita Kotter |
Genre | Strategy |
Tags | Co-op, Local Co-Op, Local multiplayer, Minimalist, Real time strategy, Singleplayer, Unity, War |
More posts
- Weekly Update - 0.1.4.160319Mar 16, 2019
- Weekly Update - 0.1.3.090319Mar 09, 2019
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